Offworld trading company build order
It's quite an original innovative game concept. What I think that the developer’s intent was while developing OTC was to create a game that was innovative, intellectually stimulating and fun to play. Game does well what it sets to accomplish. Offworld Trading Company is an economic RTS which I believe to be vaguely inspired by Starcraft, Settlers of Catan and Transport Tycoon. Graphics are OK, game runs smoothly, didn't encounter ANY bugs, or disbalances. Replay-ability is not endless, it's basically an indie title, so you don't get that much of content, but what you get is really cleverly designed (even campaigns are randomly generated matches that last 7 turns (7 different consecutive maps) and you can get and keep some advantages from previous missions so you develop and specialize your company for a campaign. But i can't stress it enough AI is really really good, and it's an accomplishment in itself in today gaming industry, well done devs ! The core mechanics of the game are quite trivial (acquire cheap, sell high) but nevertheless the mix works, and it's even little bit addictive. It has truly wonderful AI, the game design of prices markets of course makes it easier for AI to make efficient decisions. I lost my first 10 games to AI on normal difficulty. Learning the game is simple, mastering very difficult. Players and AI's compete for resources, patents and markets. It has symmetrical (everyone starts at the same time, with same resources) matches which last for an hour or two. It's a tycoonish RTS, you can pause anytime, so don't worry about your lack actions per minute micro¯o skills, you don't need those.